Stick Hounds & Brambles


StickHound
Bramble

These bots are designed for Defense and patrol,  They appear to be animals made of  sticks or vines.  If seen they might be thought to be some form of plant creature.  They have the same basic programing, and perform the same functions with slight modification based on form.  Stickhounds appear to be similar to an Irish wolfhound in shape just made of vines.  Brambles has the appearance of a large cat or jaguar.   Bot bots coloration will vary from dark green, black and grey.  Allowing them excellent camouflage in a wilderness environment.

Stickhounds like the hounds they appear to be will be approachable, While Brambles much like the large cats will slink away and stick to shadows.  Their primary objective is scouting and patrolling of area’s surrounding Kayakee,  They will relay information back to central command of all observed or detected items or anomalies.

While they have combat abilities they are programed to not initiate combat, unless they come across, any identified friendly humaniods, or species in it’s memory under attack.  They will also protect any identified members of the tribe or associates.  They will however defend themselves if attacked, if unable to flee.

M.D.C. by Location:
* Tail – 20
* Front Legs (2) – 60 each
Hind Legs (2) – 80 each
* Head – 60
** Main Body – 175
* A single asterisk denotes a small and difficult target to strike, requiring the attacker to make a Called Shot, but even then the attacker is –4 to strike. Destroying the head of the robot eliminates all optics other sensory systems are located in the body sensory systems, but the robot continues to fight blindly until it is destroyed. Under these conditions, the robot enjoys no combat bonuses to strike, parry, or dodge.
** Depleting the M.D.C. of the main body destroys the android, but in the case of the Bot, the insides burn and melt instead of exploding; no recoverable remains. Note: No additional armor can be worn by this animal robot.
Speed:
Running: 180 mph (288 km) maximum. The act of running does NOT tire the robot and thus the top speed can be maintained in-definitely.
Leaping: The robot’s legs are strong and well suited for leaping. Leaps are an impressive 20 feet (6 m) high and lengthwise from a standing position. A running leap in excess of 60 mph (96 km) adds a mind-boggling 80 feet (24.4 m) lengthwise and a height of 20 feet (6.1 m) to the leap. Climbing: Well suited for negotiating steep terrain, but can NOT scale vertical trees and sheer walls of rock. Climbing skill is roughly 70%; cannot rappel.
Flying: Impossible.
Statistical Data:
Attribute Equivalents of Note: I.Q. 11, Robotic P.S. 30 (Jaws: 40), P.P. 20, Spd 264 (180 mph/288 km).
Height: 3.6 feet (1 m) at the shoulders, about 4.6 to 5 feet (1.4 to
1.5 m) from head to toe.
Width: 2 feet (0.4 m) at the shoulders.
Length: 6 feet (1.8 m) to the rump, plus 3 feet (0.9 m) of tail.
Weight: 350 lbs (159 kg).
Physical Strength: Robotic P.S. of 30 for the legs and body, P.S.
of 40 for the jaws.
Cargo: None.
Power System average life is 2-3 years.
Black Market Cost: Absolutely not available!
Weapon Systems:
1. Retractable Vibro-Claws (4): Concealed in each paw are three short, hooked Vibro-Blades. The claws can be extended or retracted at will upon electronic command from the robot.
Primary Purpose: Assault.
Secondary Purpose: Defense.
Weight: Not applicable, part of the robot’s frame.
Range: Melee combat.
Mega-Damage: 3D4 M.D.
Rate of Fire: Each swipe or stab with the claws counts as one melee attack/action.
2. Hand to Hand Combat: Simulated canine combat. The Bots are vicious scrappers and will fight in packs. If more are in any given area, they will group to defend one another.
Attacks per Melee: Six.
Damage:
Controlled S.D.C. Strike: 2D6+15 S.D.C.
Restrained Paw Strike: 1D4 M.D.
Full Sstrength Paw Strike: 1D6 M.D.
Power Paw Strike: 2D6 M.D. (but counts as two attacks).
Claw Strike: 3D4 M.D.
Power Claw Strike: 6D4 M.D. (but counts as two attacks).
Kick (using hind leg to kick behind): 1D4 M.D.
Leaping Pounce: 2D6 M.D. (60% chance of knockingman-sized opponents down: loss of initiative and one melee attack/action, and is -2 to strike, parry, and dodge when fighting a Bot in a prone position.)
Head Butt/Body Block: 2D6 M.D.
Bite strength is higher than leg/body strength: 1D6x10 S.D.C. or 1D4 M.D. on a restrained nip, 3D6 M.D. on a full strength bite, 6D6 M.D. from a Power Bite (counts as two attacks).
Bonuses: +2 on initiative, +3 to strike and parry, +5 to dodge, +7 to automatic dodge (the act of dodging does not use up a melee attack or action) while running at speeds in excess of 60 mph
(96 km), +5 to pull punch/claw/bite, +1 to roll with impact, and Critical Strike on a natural roll of 19 or 20.

Sensor Systems of Note:
Optics: The bots have full optical systems, including the visible light spectrum, infrared, ultraviolet, and polarization, passive nightvision (light amplification), thermal-imaging, laser targeting, and telescopic. Telescopic optics function like built-in binoculars with a range of about two miles (3.2 km). All the other optic systems have a range about 3000 feet (914 m).
Radar: Can identify and track up to 24 targets simultaneously at a range of two miles (3.2 km). Applicable to flying targets at 100 feet  above the ground or higher only. Radar can not track ground movement.
Magnetometer: detect variation in magnetic fields 100’ radius sensitivity when active.
Geiger detector: detect various forms and levels of radiation.
Seismic sensor: 1000 yd radius
Sonar: 1000 yd radius, adds to ability to parry and dodge (see bonuses).
Electric field sensor: Sensor designed for the detection of fluctuations and measurement of electrical fields in and around objects
Chemical/ Molecular Sensor:  100 radius, The chemical/molecular sensors can detect trace chemical and pheromone signatures from the air. With over 15000 signatures is memory, for various items such as drugs, explosives, chemical agents and toxins, and even species markers.
Supernatural Sensor array: The name is a slight misnomer as it is not actually a direct sensory array but a interconnected system to the other sensors of the bot.  Through the analysis of data this allows the array of sensors to determine the PPE levels of creatures above 50PPE  or individuals with ISP greater than 100ISP.

Radio Communication: Medium-range directional radio for coded messages between bots. Range: 10 miles (16 km) Can also scan and communicate via code on conventional radio channels/frequencies; same range. Can also eavesdrop on enemy transmissions and track transmissions (80% success level) to their source. Can detect the frequencies used by A.R.C.H.I.E. 3 creations, and Cybertronians

Speech: The bots cannot carry on a conversation but does growl, roar, whine, yip, howl, sing, snarl, snort, make a hiss-like laugh and whimpers like a dog/ large cat.. 

Note that the Bots intelligence level is equal to a human I.Q. attribute of 11.

Skill Program:  Programming and memory enables the recognition of 40,000 different life forms, including known D-Bees, Coalition, monsters, animals, etc. Combat programming directs the actions and reactions to encounters and attacks.identification . 

 Specific skills: Prowl 85%, Camouflage 75%, gymnastics, swimming 80%, climbing 75% (does not include  rappelling), track by sight 70%,Trap/mine detection 50%  and understands English. Native American, Spanish, Euro,Gobblely, Techno-caneach, Japanese, Chinese, and Dragonese, all at 94%,