Stick Men


Stickmen

Stickmen alien or D-bees they appear humanoid plant beings made of wood and vines. However this is Logans answer to skelebots or the Shemarians A.R.C.H.I.E created.  These advanced bots are for stealth security and defense along with scouting,  They are capable of various skills and will present themselves as helpful individuals.  Helping with manual labor, and chores, while gathering intelligence, and monitoring the area, they will often travel with a Stick hound.

Statistics -
Height - 6’6”
Width - 22”
Depth - 16”
Weight - 280lbs
PS - 30 robotic
Attacks/Melee 5
Speed 90MPH
MDC by location
Hands(2) - 10
Arms(2) - 30
Legs(2) - 50
Head - 40
Body - 100
Hand to Hand Combat:   Five attacks per melee, with fighting skills equal to Hand to Hand: Expert at 8th level proficiency.
Damage:
Controlled, S.D.C. Punch: 2D6+5 S.D.C.
Restrained Punch: 1D4 M.D.
Full Mega-Damage Punch, Elbow, Knee, or Body Block: 1D6 M.D.
Kick or Head Butt: 1D6 M.D.
or per melee weapon

Bot Bonuses:.. Includes ail bonuses from programming, robot cs and sensors, +2 to strike with an automatic rifle, energy pistol, or energy rifle (see W.P. skills), +5 to strike on an Aimed shot, +4 to strike with Vibro-Blades or hand to hand attack (punch, kick, etc.), +5 to parry with fists/arms, +7 to parry with Vibro-Blade or knife/sword, +6 to dodge, +4 to parry and dodge attacks from behind (motion detectors), +2 to roll with impact or fall (no pull punch), Critical Strike on Natural roll of 19 or 20. Impervious to poison, gas, and biological  agents, as well as psionic and magic mind control, charms, Bio-Manipulation, and S.D.C. attacks. See Sensor Systems for optical capabilities.

Speed:
Running: 90 mph (144 km) maximum. The act of running does NOT tire the android, so top speed can be maintained indefinitely.
Leaping: 10 feet (3 m) high or lengthwise. A running leap in excess of 40 mph (64 km) adds an extra 10 feet (3 m) to the height or distance.
Flying: None
Range: The power pack gives the bot approximately two years of life even under the most strenuous and constant amount of use, nearly three years under less active conditions.
Sensor Systems of Note: 
Optics: The bots have full optical systems, including the visible light spectrum, infrared, ultraviolet, and polarization, passive nightvision (light amplification), thermal-imaging, laser targeting, and telescopic. Telescopic optics function like built-in binoculars with a range of about two miles (3.2 km). All the other optic systems have a range about 3000 feet (914 m).
Radar: Can identify and track up to 24 targets simultaneously at a range of two miles (3.2 km). Applicable to flying targets at 100 feet above the ground or higher only. Radar can not track ground movement.
Magnetometer: detect variation in magnetic fields 100’ radius sensitivity when active.
Geiger detector: detect various forms and levels of radiation.
Seismic sensor: 1000 yd radius
Sonar: 1000 yd radius, adds to ability to parry and dodge (see bonuses).
Radio Communication: Medium-range directional radio for coded messages between bots. Range: 10 miles (16 km). Can also scan and communicate via code on conventional radio channels/frequencies; same range. Can also eavesdrop on enemy transmissions and track transmissions (60% success level) to their source.  Or per carried radio equipment

Skill Programs of Note: Combat skills: W.P. sword, W.P. Knife W.P. blunt, W.P. Rifle, W.P. Energy Pistol, W.P. Energy Rifle, W.P. Paired Weapons: means can use two handheld weapons or Vibro-Blades in one simultaneous attack (double damage, counts as one attack/melee action) or attack with one and parry with the other). Hand to hand: Expert equal to 8th level skill (See number 4 for bonuses).

Other Skills: Pilot Automobile 96%, Pilot Hovercycle 96%, Pilot Jet Pack 80%, Radio: Basic 96%, Intelligence 76%, Land Navigation 86%, Climbing 96%/86% ( 4x faster than the average humanoid). Camouflage 75% Trap/mine detection50% track by sight 70% Prowl 65% Radio Basic  70% Herding 75% Recycle 75% Basic Mechanics 75% Jury-Rig 70% Salvage 75% Masonry 75% Mining 75% Forestry 75% Carpentry 75% Ropework 75% Gardening 70%  First Aid 80%  Paramedic 70%

Languages include: English. Native American, Spanish, Euro, Dragonese, Gobblely, Techno-caneach, Spanish, Japanese, Chinese, and Dragonese, all at 94%, : Basic Math 96%. 

Programming and memory enables the recognition of 40,000 different life forms, including known D-Bees, Coalition, monsters, animals, etc. Combat programming directs the actions and reactions to encounters and attacks identification