{"id":479,"date":"2026-09-16T23:26:50","date_gmt":"2026-09-16T23:26:50","guid":{"rendered":"https:\/\/www.tentaclecow.net\/?page_id=479"},"modified":"2026-09-17T22:24:02","modified_gmt":"2026-09-17T22:24:02","slug":"scarecrow","status":"publish","type":"page","link":"https:\/\/www.tentaclecow.net\/index.php\/scarecrow\/","title":{"rendered":"Scarecrow"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Scarecrows are advanced bots are for stealth security and defense are mostly found in the fields of <a href=\"https:\/\/www.tentaclecow.net\/index.php\/way-farms\/\" data-type=\"page\" data-id=\"456\">Way farms.<\/a>&nbsp; These bots appear to be exactly what the name implies: a humanoid figure devoid of mouth made of sticks and vines, clothed in battered rags.&nbsp; These bots are Intelligence processors and Ambush Preditors. Their advanced AI coordinates Data collected and fed from it 2-6 Crows that fly about it\u2019s farm and domain.&nbsp; It will coordinate with all other bots in the vicinity to carry out&nbsp; guerilla warfare tactics on any attackers, or identified hostels, in its area. Due to its coordination with Crows, and its varied sensor array, Scarecrows receive no penalties if their head is destroyed.&nbsp; Due to not having a mouth, these bots communicate solely via radio transmissions to other bots and Humanoid counterparts.<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-f56f613f wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<pre class=\"wp-block-preformatted\"><strong>Statistics<\/strong> -<br>Height - 6\u2019<br>Width - 22\u201d<br>Depth - 16\u201d<br>Weight - 300lbs<br>PS - 30 robotic<br>Attacks\/Melee 5<br>Speed 90MPH <\/pre>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>MDC by location<\/strong><br>Hands(2) &#8211; 25<br>Arms(2) &#8211; 50<br>Legs(2) &#8211; 70<br>Head &#8211; 60<br>Body &#8211; 150 <br>MDC Rags Body Armor &#8211; 150<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\"><\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Hand to Hand Combat:<\/strong> &nbsp; Five attacks per melee, with fighting skills equal to Hand to Hand: Expert at 8th level proficiency.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Damage:<\/strong><br>Controlled, S.D.C. Punch: 2D6+5 S.D.C.<br>Restrained Punch: 1D4 M.D.<br>Full Mega-Damage Punch, Elbow, Knee, or Body Block: 1D6 M.D.<br>Kick or Head Butt: 1D6 M.D.<br>or per melee weapon<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Bot Bonuses<\/strong>: Includes ail bonuses from programming, robot cs and sensors, +2 to strike with an automatic rifle, energy pistol, or energy rifle (see W.P. skills), +5 to strike on an Aimed shot, +4 to strike with Vibro-Blades or hand to hand attack (punch, kick, etc.), +5 to parry with fists\/arms, +7 to parry with Vibro-Blade or knife\/sword, +6 to dodge, +4 to parry and dodge attacks from behind (motion detectors), +2 to roll with impact or fall (no pull punch), Critical Strike on Natural roll of 19 or 20. Impervious to poison, gas, and biological&nbsp; agents, as well as psionic and magic mind control, charms, Bio-Manipulation, and S.D.C. attacks. See Sensor Systems for optical capabilities.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Speed:<\/strong><br><strong>Running:<\/strong> 90 mph (144 km) maximum. The act of running does&nbsp; NOT tire the android, so top speed can be maintained indefinitely.<br><strong>Leaping:<\/strong> 10 feet (3 m) high or lengthwise. A running leap in excess of 40 mph (64 km) adds an extra 10 feet (3 m) to the height or distance.<br><strong>Flying:<\/strong> None<br><strong>Range:<\/strong> The power pack gives the bot approximately two&nbsp; years of life even under the most strenuous and constant amount of use, nearly three years under less active conditions.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Sensor Systems of Note:<\/strong><br><strong>Optics:<\/strong> The bots have full optical systems, including the visible light spectrum, infrared, ultraviolet, and polarization, passive nightvision (light amplification), thermal-imaging, laser targeting, and telescopic. Telescopic optics function like built-in binoculars with a range of about two miles (3.2 km). All the other optic systems have a range about 3000 feet (914 m).<br><strong>Radar:<\/strong> Can identify and track up to 48 targets simultaneously at a range of 10 miles (16 km). Applicable to flying targets at 100 feet&nbsp; above the ground or higher only. Radar can not track ground movement.<br><strong>Magnetometer:<\/strong> detect variation in magnetic fields 100\u2019 radius sensitivity when active.<br><strong>Geiger detector:<\/strong> detect various forms and levels of radiation.<br><strong>Seismic sensor:<\/strong> 1000 yd radius<br><strong>Sonar<\/strong>: 1000 yd radius, adds to ability to parry and dodge (see bonuses).<br><strong>Electric field sensor:<\/strong> Sensor designed for the detection of fluctuations and measurement of electrical fields in and around objects<br><strong>Chemical\/ Molecular Sensor:&nbsp;<\/strong> 100 radius, The chemical\/molecular sensors can detect trace chemical and pheromone signatures from the air. With over 15000 signatures is memory, for various items such as drugs, explosives, chemical agents and toxins, and even species markers.<br><strong>Supernatural Sensor array:<\/strong> The name is a slight misnomer as it is not actually a direct sensory array but a interconnected system to the other sensors of the bot.&nbsp; Through the analysis of data this allows the array of sensors to determine the PPE levels of creatures above 50PPE&nbsp; or individuals with ISP greater than 100ISP.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Radio Communication:<\/strong> Medium-range directional radio for coded messages between bots. Range: 50 miles (16 km) Can also scan and communicate via code on conventional radio channels\/frequencies; same range. Can also eavesdrop on enemy transmissions and track transmissions (80% success level) to their source. Can detect the frequencies used by A.R.C.H.I.E. 3 creations, and Cybertronians<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Skill Programs of Note:<\/strong> Combat skills: W.P. sword, W.P. Knife W.P. blunt, W.P. Rifle, W.P. Pistol, W.P. Energy Pistol, W.P. Energy Rifle, W.P. Paired Weapons: means can use two handheld weapons or Vibro-Blades in one simultaneous attack (double damage, counts as one attack\/melee action) or attack with one and parry with the other). Hand to hand: Expert equal to 8th level skill (See number 4 for bonuses).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Other Skills:<\/strong> Camouflage 85%, Climb 98%\/90%, Land Navigation 94%, Mathematics: Basic 98%,&nbsp; Pilot: Automobile 98%, Pilot: Motorcycle 96%, Pilot: Jet Pack 94%, Radio: Basic 98%, Swim 94%, and Wilderness Survival 94%. Espionage &amp; Reconnaissance: Basic Electronics 92%, Basic Mechanics 90%, Cryptography 90%, Computer Operation 98%, Computer Hacking 70%, Computer Programming 90%, Demolitions 96%, Demolitions Disposal 94%, Demolitions: Underwater 92%, Detect Ambush 65%, Detect Concealment 60%, Electronic Countermeasures 92%, Escape Artist 85%,&nbsp; I.D. Undercover Agent 80%, Intelligence 95%, Land Navigation 96%, Pick Locks 95%, Prowl 75%&nbsp; Sensory Equipment 98%, Spelunking 96%, Surveillance 90%, Tracking (People) 85%, and Tailing 90%.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Languages Understood include: English. Native American, Spanish, Euro, Dragonese, Gobblely, Techno-caneach, Spanish, Japanese, Chinese, and Dragonese, all at 94%<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Programming and memory enables the recognition of 40,000 different life forms, including known D-Bees, Coalition, monsters, animals, etc. Combat programming directs the actions and reactions to encounters and attacks identification<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Automatic Self-Destruct Mechanism: To make the androids seem more like a real creature, they do not explode when their Main Body M.D.C. is reduced to zero. Instead, all internal components burn and melt via a contained plasma blast that turns the inside into a dark green, oozing liquid reminiscent of lava, leaving no identifiable or salvageable parts.<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-f56f613f wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/www.tentaclecow.net\/index.php\/crow\/\" data-type=\"page\" data-id=\"482\">Crow<\/a><\/li>\n<\/ul>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\"><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/www.tentaclecow.net\/index.php\/bots-of-kayakee\/\" data-type=\"page\" data-id=\"274\">Bots of Kayakee<\/a><\/li>\n<\/ul>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/www.tentaclecow.net\/index.php\/stick-hounds-brambles\/\" data-type=\"page\" data-id=\"271\">Stick Hounds &amp; Brambles<\/a><\/li>\n<\/ul>\n<\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Scarecrows are advanced bots are for stealth security and defense are mostly found in the fields of Way farms.&nbsp; These bots appear to be exactly what the name implies: a humanoid figure devoid of mouth made of sticks and vines, clothed in battered rags.&nbsp; These bots are Intelligence processors and Ambush Preditors. Their advanced AI [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"folder":[9],"class_list":["post-479","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.tentaclecow.net\/index.php\/wp-json\/wp\/v2\/pages\/479","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tentaclecow.net\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.tentaclecow.net\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.tentaclecow.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tentaclecow.net\/index.php\/wp-json\/wp\/v2\/comments?post=479"}],"version-history":[{"count":3,"href":"https:\/\/www.tentaclecow.net\/index.php\/wp-json\/wp\/v2\/pages\/479\/revisions"}],"predecessor-version":[{"id":497,"href":"https:\/\/www.tentaclecow.net\/index.php\/wp-json\/wp\/v2\/pages\/479\/revisions\/497"}],"wp:attachment":[{"href":"https:\/\/www.tentaclecow.net\/index.php\/wp-json\/wp\/v2\/media?parent=479"}],"wp:term":[{"taxonomy":"folder","embeddable":true,"href":"https:\/\/www.tentaclecow.net\/index.php\/wp-json\/wp\/v2\/folder?post=479"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}