Stevie


stevie

Stevie’s family came to Kayakee as refugees,.. After hearing rumors of Kayakee, Stevie’s parents decided to flee their home, due to increased CS patrols coming through their home village. The village they came from consisted of all non – magical humans. But his parents worried that Stevie’s being “different”, would cause them to be targeted.  

Stevie was not a normal child, but quiet and reserved, yet prone to emotional outbursts.  He was happy when trying to fix things.  The changes in environment, the travel, finally wore on Stevie shortly after reaching Kayakee.  Stevie’s father hearing of the village repair shop, brought him along to see if the shop had some Junk that Stevie could have to “Fix”

Logan, invited them in and took Stevie to  a work bench and gave him a broken hand radio, and some tools. Stevie took it apart and then started complaining about it being wrong, and began to crash out.  I looked at Stevie, and read his aura.  Seeing his stagnated Mana and his trying hard to stay quiet, while rocking.  I knelt by Stevie and calmly told him it was OK, him and his family are safe, it’s OK to be “special” as I telekinetically brought a screwdriver to my hands.  He didn’t have to hide anymore.

Stevie turned out to be a Tech Wizard and genius.  He is now the shop mascot, getting tech training from Logan and techs, and magic training from Tim and the elders.  Being a child everyone keeps him from combat items, until he’s older, being only now 12.

O.C.C.:	Tech-Wizard - LVL 2
ALIGNMENT: Principled
RACE: Human
GENDER: M
AGE: 12
EYES: Blue
HAIR: Blonde
HEIGHT: 5'2
WEIGHT: 112

HP: 17 SDC:42 PPE:116 ISP:42

I.Q.:23 +9% to Skills +4 Perception
M.E.:18 +2H.F. +2 Insanity +2 Psi +2 Mind Control +2 Poss.
M.A.:17 45% Intimidate/Trust
P.S.:11 Type:Normal Carry 110 lbs Lift 220 lbs
P.P.:14
P.E.:11
P.B.:12 10% Charm/Impress
SPD:18 Yards per Melee:90 Yards per Action:

Techno-Wizardry Construction (+10%; Special): This is the in­ depth knowledge of how to combine magic with machines in order to construct Techno-Wizard devices. While the character can always cast spells, getting those spells to integrate properly into a new TW device is another thing altogether. This skill can also be used to ana­lyze a TW device created by another mage and to duplicate its plans for reconstruction.

Note: Truly alien machines and magic devices will incur a -40% penalty to analyze, repair or rebuild.

Base Skill: 70% +2% per level of experience.

O.C.C. SKILLS:
Language (Native): American (English)(99)
Literacy (Native): American (English)(74)
Language: Native American(80)
Literacy: Native American(59)
Radio: Basic(74)
Computer Operation(64)
Computer Programming(54)
Computer Repair(59)
Techno-Wizardry Construction(93)
Mechanical Engineer(64)
Basic Electronics(64)
Sensory Equipment(59)
Mathematics: Basic(84)
Mathematics: Advanced(84)
Land Navigation(58)
Chemistry(59)
Chemistry: Analytical(54)
Research(69)

O.C.C. RELATED SKILLS:
Electrical Engineer(59)
Electricity Generation(79)
Automotive Mechanics(54)
Robot Mechanics(49)
Robot Electronics(59)
Salvage(64)
Jury-Rig(64)

SECONDARY SKILLS:
Athletics (General)
Computer Hacking(39)
Pilot: Motorcycles & Snowmobiles(77)
Pilot: Bicycling(61)
Cook(54)

PSIONICS
I.S.P.: 42 I.S.P. Recovery Rate: 3 per hour or 12 per hour of sleep/meditation.

Speed Reading (2) 6 mins Can read 30 pages per minute for normal stuff, high tech journals can be read at 15 pages a minute.
Machine Ghost (12) 6 mins Similar to Astral Projection but works in Cyberspace, includes reading data from data storage device 10x faster than normal.
Telemechanics (10) 5 ft. 14 mins Can mentally communicate and understand machines. Knows how the machine operates at 88% and can telepathically talk with AIs.
Object Read - Can sense or receive images from an object. A +10% bonus is applied if Clairvoyance, Divination or Precognition is known.
Impressions (6) Touch 2D6 mins 69% Chance to figure out alignment, emotions, living state of last owner. General purpose, contact with magic/supernatural.
Images (6) Touch 2D6 mins61% to see flashes of insite into the person who once owned the item as well as traumatic/special events around it.
Present (10) Touch 2D6 mins 51% To feel/sense out and possible even find the last owner at that very moment.
Total Recall (3) Remembers every word he reads. If no ISP used has 50% to recall in detail, 51-80% only the essence, 81-00% only basic concepts.

MAGIC
P.P.E.: 116 P.P.E. Recovery Rate: 5 per hour of rest or sleep.

Armor of Ithan 10
Blinding Flash 1
Breathe without Air 5
Call Lightning 15
Cloak of Darkness 6
Deflect 10
Electric Arc 8
Energy Bolt 5
Energy Field 10
Fire Ball 10
Fire Bolt 7
Fuel Flame 5
Fly 15
Forcebonds 25
Globe of Daylight 2
Ignite Fire 6
Impervious to Energy 20
Impervious to Fire 5
Magic Net 7
Magic Shield 6
See the Invisible 4
Sense Magic 4
Shadow Meld 10
Superhuman Strength 10
Telekinesis 8