Armor


MDC Clothing

Kayakee’s armored clothing made from MDC Sylk provides excellent light weight protective clothing, underclothes, Work wear and Fatigues.  These are not available on the open markets as they are tailor made for the individuals within the Kayakee Tribe.

  • KAC10 – Trench Coat AR19 MD25 WT5 -5Prowl 
  • KAC10 – Plainsclothes  AR18 MD15 WT5
  • KAC10 – Overalls  AR19 MD15 WT5
  • KAC10 – Silk Long Johns AR19 MD10 WT2
  • KAC10 – Fatigues AR19 MD25 WT8
  • KAC10 – Boots MD10 WT3
Fatigues
For specific individuals TW versions have been created, by layering in powerful spells For additional covert protection
Armor of Illan - 10 PPE - 100MDC 10 min Duration
Repair - 10 PPE instant This is a utility charm that runs continuously, it cleans and repairs the item, If less than 10% MD is left Item is destroyed. Item will fully repair after 24 hrs on it’s own or can be instantly repaired for the cost of a recharge.

Merlins Cloak 100MDC,  Activated it wraps around the body of the wearer into a Ninja outfit, provides EVA protections  Regenerates after 24hrs No Cost.

Makwa Cloak, 50MDC Poor imitation of Merlins cloak, 
Armor of Illan - 10 PPE - 100MDC 10 min Duration
Breathe without air - 5 PPE - 30 min Duration
Repair - 10 PPE instant This is a utility charm that runs continuously, it cleans and repairs the item, If less than 10% MD is left Item is destroyed. Item will fully repair after 24 hrs on it’s own or can be instantly repaired for the cost of a recharge
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Kayekee Woodsman Armor EVA
The suit is made of all organic materials with exceptions of circuitry, and life support.
Does not hinder magical ability of wearer.

Type: Light, environmental body armor.
Size: Human sized
Weight: 12 Ibs
Mobility:-5% to swim, gymnastics ,acrobatics and similar physical skills. No restrictions to climb or prowl.
M.D.C. By Location:
Head/Helmet — 45
Arms — 40 each
Legs — 50 each
Main Body — 95
Special abilities, Masks heat signature, changes color to environment
Market Price: Unknown - currently fitted to the owner.
  • Depth tolerance (underwater): 500 feet (152 m) maximum.
  • Complete environmental battle armor suitable for use in all hostile environments, including underwater and outer space.
  • Computer controlled life support system.
  • Internal cooling and temperature control.
  • Artificial air circulation systems, gas filtration, and humidifier.
  • Computer controlled, independent oxygen supply and purge system that automatically engages in low oxygen or contaminated air environments. Five hour oxygen supply.
  • Insulated, high temperature resistant shielding for up to 300 degrees centigrade. Normal fires do no damage. Nuclear, plasma, and magic  fires do full damage.
  • Radiation shielded.
  • Built-in loudspeaker; 80 decibels.
  • Directional, short range radio built into the helmet. Range is 10 miles (16 km). All transmissions are automatically scrambled/unscrambled in pre-programmed frequencies for military units.
  • Some helmets have a Heads Up Display system (HUD).
  • Standard optical enhancements include light filtration and passive nightvision (2000 ft/610 m). Many also have telescopic sights (5x to 10x magnification, 6000 ft/1830 m range).
  • A mini-computer located on the wrist has oxygen level, damage, time, date and compass readouts. The computer is used to adjust the  temperature of the suit and to switch between different optics modes.
  • Waist and/or shoulder belts for ammo, supplies and equipment. Grenades, pistol holster, and additional pouches can be attached both to the waist and shoulder belts.
  • The armor is designed for quick and easy attachment of a jet pack, or other backpacks, directly to the suit.
  • Suit-up time: A trained soldier or mercenary can suit-up in environmental armor in one minute! The untrained will take 1D4+1 minutes.