Crow


Crow

The Crows are MDC Bio-robot aerial sentries.  Unlike A.R.C.H.I.E. AA-03 Avian Spy’s which utilize micro hover technology, the Crows flight is entirely through wing and wind currents.  The Crows provide Arial reconnaissance primarily to the Scarecrows or Ent-Arrays they are attached, in the greater Kayakee area

Model Type: KAW
Class: Fully Automated, Self-Sufficient Spy/Bird Robot. 
Crew: None; artificial intelligence.
M.D.C. by Location:
** Wings (2) – 10 each 
Legs & Talons (2) – 5 each 
* Head – 12
*** Main Body – 25
* Destroying the head of the robot bird eliminates all optics and sensory systems. In most cases (80%), the robot will shut down as a safety feature as well as to feign death. In a few cases (20%), the robot continues to function as best it can (-10 to strike, parry and dodge) until it is destroyed. Note: The head is a small and difficult target to hit, especially on a moving target. Thus, it can only be hit when a character makes a “Called Shot” and even then, the attacker is -9 to strike! Hitting a leg is -12.
** Destroying a wing will  eliminate flight capabilities. Note: The wings are small and difficult targets to hit on a moving target. Thus, they can only be hit when a character makes a “Called Shot” and even then, the attacker is -4 to strike.
*** Depleting the M.D.C. of the main body destroys the Crow. The android’s insides melt leaving no salvageable remains or clues. The Crow is a small and difficult target to strike when in flight and thus attackers are -3 to strike it. Note: Additional body armor or power armor cannot be worn by this tiny robot.

Speed:
Running: 6 mph (9.6 km) maximum. The act of running does NOT tire the robot and thus the top speed can be maintained indefinitely.
Leaping: Not possible, except for small hops with distances that are no more than a foot (0.3 m).
Flying: 41 mph (65.6 km) Can also Circle an area riding air currents at any height equal to its maximum altitude, and can dive (triple speed when diving) to escape attack or make a diving attack.
Prowl: Remarkably, The feather design allows for nearly silent flight, equal to a Prowl skill of 75%; 90% if the robot glides instead while taking advantage of air thermal currents.
Maximum Altitude: 5,000 feet (1524 m), typically flies much lower at 100-1,000 feet (30.5 to 305 m).
Range: The miniaturized power pack gives the robot 5 years of life even under the most strenuous and constant amount of use.

Statistical Data:
Attribute Equivalents of Note: I.Q. 14, Robotic P.S. 10, P.P. 16, Synthetic P.B. 18+1D8 (varies), Flying Spd 54 (41 mph/65.6 km).
Size: That of an American Crow roughly the size of a hawk or large falcon: 20 inches  long with a 43-inch wingspan. In some instances, Variations in size are intentional 
Weight: 5 lbs .
Physical Strength: Robotic P.S. 10.
Cargo: None (Small notes via leg band Carrier pigeon style)
Power System: average life is five years. 
Black Market Cost: Absolutely not available!

Crow Weapon and Sensor Systems:
1. No built-in weapons: The Crow is purely an espionage unit and thus has virtually no offensive capabilities. The robot can peck or bite with its beak, buffet with its wings or tear with its talons. Furthermore, the Crow cannot pick up or use most weapons, although they will drop grenades on occasion when ordered to by another Volkitrearne robot or humanoid handler (and said individual needs to provide the grenade).

2. Hand to Hand Combat: Simulated raptor combat. While not well suited to combat, the Crow can do decent damage with its talons and beak if cornered or captured.
Attacks per Melee: Four. 
Damage:

  • Peck with Beak: 1D6 S.D.C.
  • Bite or Tear with Beak: 2D6 S.D.C.
  • Restrained Claw with Talons: 1D6 S.D.C.
  • Claw with Talons: 2D6 S.D.C.
  • Power Claw with Talons: 4D6 S.D.C. (but counts as two attacks).
  • Wing Buffet: 1D6 S.D.C.

Bonuses (all): +3 on initiative, +3 to strike, +2 to parry, +2 to dodge on the ground, +6 to automatic dodge in flight (the act of dodging does not use up a melee attack), +3 to roll with impact/fall, +1 to disarm, +3 to pull punch, Critical Strike on a natural roll of 19-20.

3. Sensor Systems of Note:
Optics: Basic optical system allowing the robot to see within  the visible light spectrum, infrared, ultraviolet and polarization as well as passive light amplification (500 feet/152 m) and telescopic sight (6,000 feet/1830 m).
Amplified Hearing: Can hear sounds as quiet as 10 decibels as far away as 500 feet (152 m). Can also hear in the ultrasonic range of high frequency sound. The computer is programmed to recognize over 40,000 mechanical sounds, from car engines to the hum made by a generator. Adds to alertness and attacks.
Electric field sensor: Sensor designed for the detection of fluctuations and measurement of electrical fields in and around objects
Magnetometer: detect variation in magnetic fields 200’ radius sensitivity when active.
Geiger detector: detect various forms and levels of radiation.
Sonar: 1000 yd radius, adds to ability to parry and dodge (see bonuses).
Chemical/ Molecular Sensor:  100 radius, The chemical/molecular sensors can detect trace chemical and pheromone signatures from the air. With over 15000 signatures is memory, for various items such as drugs, explosives, chemical agents and toxins, and even species markers.
Atmospheric Sensors : Atmospheric sensors include temperature, humidity, atmospheric pressure sensors, and barometric pressure, Particulate Matter (PM) and Air Quality (AQI). 
Supernatural Sensor array: The name is a slight misnomer as it is not actually a direct sensory array but a interconnected system to the other sensors of the bot.  Through the analysis of data this allows the array of sensors to determine the PPE levels of creatures above 50PPE  or individuals with ISP greater than 100ISP.
Radio Communication: Narrow-band, long-range radio with a range of 500 miles (800 km) in ideal conditions. 

3.Speech: The Crow cannot carry on a conversation but  does chirp, whistle, trill, caw, coo, click its bill and shriek like the bird it is imitating. The only means of complete two-way communication are by using the psionic power of Telemechanics or through radio.

4. Skill Program: Programmed for reconnaissance. Combat program includes tactics and strategies as used by predatory birds, though the Crow typically only fights in self-defense. Can also identify all known CS, Free Quebec, Federation of Magic, Horune and Splugorth troops, robots and vehicles, as well as animals, monsters, Splugorth Minions, D-Bees, robots, armor, weapons and vehicles common to the eastern half of North America.

Other Skills of Note include: Prowl 75% (90% when gliding), Swim 50%, Climb 90/80%, Land Navigation 94%, Wilderness Survival 94%, Detect Ambush 60%, Detect Concealment 60% and Literacy: American 98%. The robots also understand (98%) and can speak (via radio) the eight major languages of North America, as well as French (spoken in Free Quebec),

5. Automatic Self-Destruct Program: Similar to Archie’s lifelike androids, if excessive damage or captured it will self-destruct, to prevent identification.