
Neus is a darkly tanned man with flexible plaits that start at his crown and go down forming “long hair” Looking mostly human except for a set of bull style horns protruding from his head.
He is covered in Maori style tattoo’s.
Neus is not native to Earth but came through a short lived rift, winding up in Canada. He was an indentured ranch hand on his home world, trying to earn enough to start a farm of his own, to start a family. He began working his way south to warmer climates. Coming across some refugees, making their way to the safe haven in center of the state. His talents have been put to use, as he has been put in charge of care and training of the Horses and dogs of Kayakee. He also handles the tribe’s fourier needs. His minor psychic abilities of empathy and healing have and skills have made him a respected member of the Kayakee community.
O.C.C.: Cowboy/ Dog handler LVL: 5
ALIGNMENT: Scrupulous
RACE: DB - Zacaran
GENDER: M
AGE: 82
EYES: Brown
HAIR: Black
HEIGHT: 6'7"
WEIGHT: 260
I.Q.:15 +1% to Skills
M.E.:22 +2H.F. +5 Insanity +4 Psi
M.A.:20 60% Intimidate/Trust
P.S.:15 Type: Normal Carry 150 lbs Lift 300 lbs
P.P.:19 +2 Strike/Parry/Dodge
P.E.:16 +1 Magic +1 Toxins +1 Disease +4 % Coma/Death
P.B.:11 5% Charm/Impress
SPD:38 Yards per Melee: 190 Yards per Action: 38
HP:40 SDC:45 PPE:6 ISP:42
Hand to Hand: Expert LVL-5 ATT:5 STR:4 Parry:6 Dodge:6 Disarm:3 Pull:5 Roll:3
W.P. Knife LVL-5 Str:2 Parry:2 Disarm:1 Pull:2
W.P. Rope LVL-5 Str:2 Disarm:1 Entangle:2 Pull:2
W.P. Handguns LVL-5 Str:2 Burst:1 Aim:4 Call:1
W.P. Energy Pistol LVL-5 Str:3 Burst:1 Aim:5 Call:2
W.P. Energy Rifle LVL-5 Str:2 Burst:1 Aim:4 Call:1
W.P. Rifles LVL-5 Str:3 Burst:1 Aim:5 Call:2
PSIONICS I.S.P.: 42
Suppress Fear(8) Self/Touch 5 mins Suppresses the chemical and psychological aspects of fear, making them impervious to Horror Factor.
Healing Touch (6) Touch InstantHeals 2D4 H.P. or 2D6 S.D.C., every two mins.
Increased Healing (10) Up to 3 ft. 2D4 days Doubles normal healing rate.
Psychic Diagnosis (4) Up to 3 ft. 2D4 meleesIndicates what exactly is wrong with a person (injuries, possession, disease, etc.)
Induce Sleep (4) Up to 6 ft. 5 hours Standard, +5 for unwilling Puts people to sleep, standard save. Those unwilling are +5 to save.
Empathy (4) 100 ft. 10 mins Standard A person gets a standard saving throw, but if he fails the psychic can feel a person's emotions, can be used as a lie detector.
Animal Empathy (5) Self/30 ft. rad 50 mins Non-Pred -4, Pred/Large -2, Standard The psychic can read and feel the animal's emotional state. Conditional Bonuses (If a scared/hungry animal attacks): +2 to parry, dodge and roll. Bonuses when working with animals: +5% to all Cowboy skills, Animal Husbandry, Breed Dogs, Trap and Track Animals and Veterinary Science. The psychic can also radiate an aura of calm, passive energy that tells animals to accept the psychics one of their own as long as he is not hostile.
O.C.C. SKILLS:
Language (Native): Mongolian(94)
Literacy (Native): Mongolian(91)
Language: American (English)(76)
Literacy: American (English)(66)
Mathematics: Basic(86)
Radio: Basic(81)
Branding(96)
Herding Cattle(76)
Roping(76)
Lore: Cattle & Animals(76)
Climbing(76)
Land Navigation(77)
Athletics (General)
Play Musical Instrument: Wind (Flutes and Whistles)(61)
Horsemanship: Cowboy
Recognize Breed & Quality, Breeding, Hitch & Wagon (Cow)(82)
Jumping, Tricks, Combat, Control Panicked Animal, Racing (Cow)(66)
Ride Exotic or Alien Ground Beasts (Cow)(54)
Ride Exotic or Alien Flying or Tree Climbing Beasts (Cow)(46)
O.C.C. RELATED SKILLS:
Wilderness Survival(61)
Track & Trap Animals
Tracking Ability and Animal Knowledge(61)
Trap Construction(71)
Animal Husbandry(61)
Breaking/Taming a Wild Horse(66)
Art of Raising, Breeding, Taming and Training Dogs(76)
Tame Wild Cats, Teach Dog Tricks or Train Animal for Specific Task(56)
Holistic Medicine
Holistic Medicine-Accurately Diagnose(71)
Holistic Medicine-Successfully Treat(61)
First Aid(81)
Identify Plants & Fruits(71)
Prowl(45)
SECONDARY SKILLS:
Cook(61)
Cooking Game Animals (Hunting)(81)
Preserve Food(66)
Brewing: Medicinal
Successful Brewing(61)
Quality of the Brew(66)
Hunting
Camouflage(46)
Basic Mechanics(46)
Swimming(66)
Running